Daan Engel

After making my spaceship (and other models) with Gravity Sketch, I was selected to become a Student Ambassador for Gravity Sketch. I passed this certification over the summer of 2022 by completing this museum, as I had to make a project of my choosing.

Because I was completely free do make whatever I wanted, I felt very motivated to imagine the exciting world of XR (VR) that I love so much. I went to Miro first, to think of and gather a large number of ideas. My goal: Present a vision of the future XR hardware industry.

Working as I do, the many ideas I had in Miro I clustered according to research, patterns I observed and intuitions I had. Then, I modeled every single item representing a certain phenomenon in Gravity Sketch and thought that a timeline with a narrative from 2022 until 2050 could be presented best in the form of a museum.

The museum features 37 points of interest where one or multiple models can be seen, along with their corresponding explanations. In the video you can see what I made in Unreal Engine 5.1 using Lumen and Nanite, I took all assets from Gravity Sketch and turned the museum into the standalone experience I had always planned it to be which does it justice in my eyes. Find the link underneath the title to download this experience.

This project really shows what I like to do best: Think about a complex future systematically and intuitively.

Gravity Sketch Ambassador Program | Solo work

Role
Concept Design, Gravity Sketch 3D Modeling, System Thinking